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Halo 2 Anniversary Bandana Skull

Skulls were starting time introduced to the Halo serial with Halo two. Skulls are two things: first, physically they are human skulls that can be picked up in a number of hidden locations throughout the campaign; second, they are easter eggs that add special gameplay modifiers.

Traditionally, most of Halo 2'due south Legendary Skulls tin only be found on Legendary, although there are a few exceptions. In the original Halo ii their hidden gameplay modifiers would instantly take effect and could not exist turned off until the game is turned off. In Halo 2 Anniversary the skulls just grant achievements. Skull abilities are unlocked from the start and can be toggled earlier launching a mission.

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The post-obit is a list of Halo 2 Legendary Skulls according to level:

Whuppopotamus Skull (That's Just... Wrong Skull)

Difficulty: Legendary
Level: The Armory
Discussion: Whuppopotamus / That'southward Just... Incorrect
Effect: AI become more than observant, noticing even active camouflage, shadows, the sound of reloading or drawing a weapon, footsteps, etc. They as well have amend accuracy and are much less likely to kill themselves or their teammates with explosive weapons.

At the outset of the level, afterwards you power your shields for the kickoff time, Sergeant Johnson shows up on an elevator. Wait in the room until Johnson starts berating you, telling you to become into the elevator. 'You lot MUST wait for him to say, "Would it help if I said please?" before entering the elevator. This takes approximately four minutes and forty seconds.

One time he says this, go in the elevator, and go upwards to the tram. Yous tin can actually run across the skull before boarding the tram! Walk to the left side and look downward the tunnel. Simply to the right of the side by side tunnel entrance is the skull on a crate.

Get on the tram, and face toward the Earth side of the building (walk on and don't turn effectually, essentially).

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Press up against the glass doors. Every bit yous approach the 2nd tunnel, hold Ten, or the button have you mapped to "action" button (this is RB if you're using a controller or Due east for keyboard with the default bindings on PC), and to pick up the Skull as the tram moves.

Thunderstorm Skull

Difficulty: Legendary
Level: Cairo Station
Give-and-take: Thunderstorm
Effect: Promotes near enemies to their highest rank. Does non touch Alluvion Human Combat Forms or Marines.

Notation: The Sputnik Skull helps a lot here, but it's possible to go the Thunderstorm Skull without it.

First, clear this large room right outside the armory.

Now yous'll need to put your jumping skills to the test. You need to use a Crouch Jump to get onto a lite fixture on the wall with the open platform above (right of the room when you enter) and and so jump from in that location onto that higher area.

Yous tin use the shield past the arsenal door, institute fixtures, or anything that gives you a little elevation to make getting up to the low-cal easier.

Once you're on the higher level, hop on the slanted axle closest to the arsenal door. Your objective is to hop onto the runway shown below (exist conscientious, yous tin fall through them!) and then hop over to a platform backside them.

If you're having problem jumping from the beam to the rail, try getting a walking start, jump at the edge with a little Hunker Spring to assist Chief go a picayune further.

At present that you're on the platform, melee the trash can away from the wal50 a few times, the Thunderstorm Skull is right behind it. Don't worry if you lot don't see the skull clearly; just hitting the mapped action button and you'll collect information technology.

Tip: It is also possible to Grenade Jump up to the platform if y'all tin't stay on the rails. Merely get on the ground near the platform the Skull is on and Grenade Jump.

Blind Skull

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Difficulty: Any
Level:Outskirts
Give-and-take: Blind
Effect:Your HUD becomes completely invisible as well as your weapon, except the Free energy Sword.

When you start the level, go through the door and impale the Grunt there. Backtrack and correct above the starting time door y'all came through is a light. Hop onto information technology.

Next, y'all'll need to become on the roof. Crouch Spring or Grenade Jump (Crouch jumping is easier) to become onto the roof (or you can become the Sputnik Skull and merely utilize one grenade).

Kill the jackal, and then turn left. You'll meet a dark alley formed by two buildings. That's your target.

At the end of the alley are four neatly stacked Fragmentation Grenades, a spotting telescopic, and the Bullheaded Skull in forepart of them.

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I Would Have Been Your Daddy (IWHBYD) Skull

Difficulty: Legendary
Level:Outskirts
Give-and-take: IWHBYD
Effect:Rare gainsay dialogue becomes more common.

Note: This is the most challenging skull to get in Halo 2. We recommend turning on Bandanna, Envy, Scarab, and Sputnik (optional) to make getting to the skull and the bodily terminal challenge of the skull infinitely easier.

The IWHBYD Skull has a random run a risk of spawning (perchance a ane in seven risk, referenced past the "1" and "7" posters in the room containing the skull) when the game loads the Jackal snipers in the alley after the clearing where Johnson is picked upward in the pelican.

Yous may skip the starting time function of the level by using the rooftops, merely if the Jackal snipers in the alley are loaded while you lot are on the rooftops, the skull may not ever load, and so it is recommended that you enter the alley on foot. The following guide is the fastest and easiest route to the skull. It is strongly advised that you activate the permanent invisibility glitch for this, or as mentioned, utilize the Envy Skull.

From the showtime of Outskirts, encounter the first hallway and then look overhead. Yous will see two lights on either side of the hallway. Bound on to one of them, and then crouch jump up to the college platform. From in that location turn around and run along the ledge to the right of the alleyway below.

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Across from it, you lot will see some other platform. Bound to it, then Grenade Spring or double bound onto withal another higher level. From at that place, await left and you will see a nearby rooftop, leap to it; get to the right and head downwards that alley, where you'll be able to bound onto the higher rooftop. Keep to the other side of the rooftop and drib down to the street. Plough right and head toward the open area, where you can hide from the Jackals' fire behind the large truck. In one case you hear that the Jackals have been killed by your allies, you lot can head towards the ramp ahead, but DO NOT go past the acme of the ramp. Expect for the checkpoint if it hasn't happened already, then save and quit the game. This checkpoint is before the Jackal snipers in the aisle are spawned, which is when the game calculates the random chance of whether the skull spawns or non. This is the checkpoint you lot will reload if the skull does non spawn.

Unfortunately, the game automatically checkpoints a little bit subsequently yous enter the alley likewise, locking in the "dice coil" of the skull spawn. Information technology is of import that this checkpoint is skipped, which you can do by constantly meleeing equally you run through this next office. Equally long every bit you are meleeing, the game will not relieve a checkpoint. If information technology does checkpoint, you can exit the game entirely without saving (turning off the console) and reload your saved checkpoint, or kill yourself 5 times quickly to revert to the pre-alley checkpoint.

Head through the aisle, and you lot should see a dumpster to your right. Jump onto the dumpster and onto the nearby roof. Bound onto the pipes attactched to the wall, onto the platform, and then bound to the roof beyond the alley. Head diagonally forward and right onto the roof only by span-like structure and turn left. You should see a balcony beyond the alley with a doorway. Terminate meleeing at present. Enter this doorway and look at the ground to the right. Expect about ten seconds. A checkpoint volition occur, and the skull may or not appear at the same time equally the checkpoint. If there is no skull, reload the pre-alley checkpoint, either past killing yourself five times or past quitting the game without saving, and try again.

If you desire to salve the Skull, (in case you fail in the fight with the Elites) you should exit the room and keep to get some other checkpoint. Save and quit. Restart and go back to room with the Skull. It will ever exist there. When you grab the Skull, you'll be transported into the alley. You volition accept but a Plasma Pistol, and must fight off seven waves of Ultra Elites (wave ane starting with one Elite, moving ridge two with 2 Elites, and and so on).

This ismuch easier with the permanent invisibility glitch. If you lot die in the alley with no checkpoint after the checkpoint in the Skull room, at that place volition exist several white flashes, you will be reverted to the checkpoint in the Skull room, the Skull volition disappear sometimes and will non accept upshot. Too, if you lot attempt to escape the aisle, you will get teleported to the Elites' position and lose all your collected weapons. Once you kill all seven waves, the Skull volition go active.

If y'all get a checkpoint while fighting the Elites, salve and quit. You will restart where yous saved and then you can continue killing them. Saving here will enable you to load the IWHBYD issue (past killing the residue of the Elites) later the Xbox is turned off, although the actual Skull will not exist reloaded.

If you manage to become the skull to spawn (appear) and so do non grab information technology direct away; walk around for a while until you get an another checkpoint then get the skull, That way if you die while battling the seven waves of elites, yous can just try again instead of having to restart the level


Yous can battle the Elites with the skull if yous so desire. To practice this, the 2d yous grab the skull, leave the room and drop it over the balcony. It will autumn into the alley you fight the Elites in and sometimes will become straight into your hands.

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Catch Skull

Difficulty: Legendary
Level: Metropolis
Give-and-take: Catch
Issue: Allies and enemies throw grenades with increased frequency. They will as well drop more grenades upon death.

Correct after you get out of the tunnel, there is a big expanse with ii ghosts and enough of enemies. Clear the area.

Then with everything expressionless, walk up the middle platform toward the large arch structure. Yous'll need to climb this, and y'all'll need to exercise a Grenade Jump to get to the climbing pinnacle.

Make sure you lot continue climbing the main eye beam so y'all don't fall off. There'due south no need to bound to the left or right beans when the structure splits toward the top. Step onto the platform at the top, then go left toward the building.

Hug the wall around the building and you'll find the Grab Skull waiting for y'all on the other side.

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Grunt Birthday Political party Skull

Difficulty: Legendary
Level: The Arbiter
Word: Grunt Birthday Party
Effect: Shoot enemy in the caput and they will explode.

Later on you reach "To the Hunt" checkpoint, you lot'll become admission to your first Banshee. Hop in and fly down and to the correct or left toward the bottom of the station. If you turn around, you should run across this:

That red circumvolve is where yous started (this was taken from the perspective of flying downwards and to the correct, just you tin become left)!

Now, plow your Banshee effectually and fly toward the eye engine structure, just stay toward the top of it like this:

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Now, fly around to the back of the middle construction and you'll run across 6 moving objects in the crack betwixt the chunky bridge and the engine structure. Those are vi grunts having a little altogether party.

Fly toward them and state. You don't need to kill them (why spoil the party?) in society to approach the grouping and pick up the Grunt Altogether Party Skull.

Yay!

Dearth Skull

Difficulty: Legendary
Level: Oracle
Word: famine
Effect: Weapons picked upward only take half ammo.

After getting off the long elevator ride, you will come up to a room where convent and overflowing are fighting on the level below you lot. Pause the drinking glass to join the fray, but try to take out equally many of the enemies equally you tin while you're in a higher place them. This is much easier with the Bandanna Skull on since it gives yous infinite ammo, including grenades.

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Bound downward, and more enemies should spawn from the platform you descended from. Clear the room and then you'll exist free to get the Famine Skull, which is on the platform opposite of where you entered the room. Destroy the windows and jump upwardly using a Grenade Spring or Crouch Bound off 1 of the many toppled over items in the room. Yous tin can use grenades to get one of the imperial structures closer to the ledge for an easy jump besides.

You'll see the Famine Skull in the middle of 4 wiggling Flood. Pace into their weird circle and the Famine Skull is yours

Envy Skull

Difficulty: Legendary
Level: Delta Halo
Word: Green-eyed
Effect: Cloak instead of Flashlight, 5 second cloak with x second recharge

When you kickoff come out of the big edifice and see the turret and 5/6 shield up on the wall at that place is a wall over to the left hand side with the 2 grunt turrets on it, the large block and door are at the far terminate of that wall... In the room that the block is blocking there are two expressionless grunts and two plasma swords. There's a door existence blocked by a rock. Bound on the rock. Then spring on the ledge that'due south located above the blocked doorway. Turn left and spring up on another ledge. Grenade leap up to where you'll find Two Red Elites - That go cloaked, surrounding a skull. Selection information technology up, and information technology reads Green-eyed.

Assassins Skull

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Difficulty: Any
Level: Regret
Word: Assassins
Effect: All enemies in game are permanently cloaked, AI cannot come across them and and so are no help at all.

Just afterwards you lot become off the gondola, and get in the structure, there is a large block of rock, jump on that an you can go on a ledge that leads out to the Covenant turrets, facing back towards the structure, jump up another level around the right side of the structure, It is pretty direct lined from here. You should detect the Skull on a ledge when you lot make it around. No visible change to the HUD, Only all enemies become invisible.

Mythic Skull

Difficulty: Legendary
Level: Sacred Icon
Word: Mythic
Effect: Enemy wellness and shields becomes equivalent to the side by side highest difficulty (ex. Easy becomes Normal and Legendary becomes Mythic).

Subsequently coming downwardly from a piston, about halfway through the level, y'all'll come up to a room completely filled with Overflowing fog. Go into the room and you'll encounter a stack of crates. Leap on top (while cloaked would probably work better, so the Flood don't find you), and across to the side by side highest level. If you look in the terminal hole in the wall, you'll see the skull in with a dead Flood.

Sputnik Skull

Difficulty: Legendary
Level: Quarantine Zone
Discussion: Sputnik
Issue: Explosions and melee have more of an effect on objects, which may be the result of less gravity. Enemies who are meleed will also be turned around, making for an easy assassination.

From the first of the level, wait to your left for an Elite. To the left of the Aristocracy in that location is a tunnel. Head into the tunnel and go straight until y'all accomplish a cliff. Now plow left and follow the cliff till you reach a stone wall. To the right of the wall and the cliff is a narrow ledge, skull is at the end of that ledge.

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Aroused Skull

Difficulty: Legendary
Level: Gravemind
Word: Aroused
Effect: Enemies have a faster fire charge per unit and will shoot more often.

Fight all the way through the Covenant city until y'all reach the outdoors. As shortly every bit you lot are outside, stick to the correct-mitt side and walk forth the wall. You lot should see a Covenant wall thingy with a carmine rail on it. Bound up to information technology (crouch jump helps) and at the end there is the Anger skull in a small grav-lift.

Ghost Skull

Difficulty: Legendary
Level: Uprising
Word: Ghost
Outcome:Enemies cannot exist staggered.

One time you reach the armory (where, amongst other weapons, a Fuel Rod and Rocket Launcher tin be institute), pick up some Frag Grenades on the correct side of the room. In one case you lot accept these, walk out of the door on the opposite side of the room, turn around (facing the arsenal door, and grenade jump upwardly to a platform higher up the door. This is the Ghost skull.

Iron Skull

Difficulty: Legendary
Level: High Charity
Give-and-take: Iron
Effect: Allies are immune to melee attacks

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On the final grav-lift on "high Charity", look up. A skull will laissez passer you by. Concord X as it passes you lot to receive the status.

Black Eye Skull

Difficulty: Legendary
Level: Great Journey
Discussion: Black Eye
Effect: Shield won't regenerate, when you melee someone you go energy power back, and then if you melee someone you become a little bit of shield. So you can get a bit at a fourth dimension all the way to overshield!

SGT Johnson volition pilot the scarab and shoot at a edifice I am calling the Command Tower. If you take a banshee to the tower you will notice that, bated from where spires jut out of information technology, information technology has a circular slope all the way around. If you take the banshee right up to the gradient and as high equally you can go, y'all tin can nigh become over it. Here you lot must spring out of your banshee to land on the less steep role of the slope. If y'all turn your banshee to the side or all the way around, it may brand it easier to state on the less steep part. Likewise, try to have your banshee land on a platform below, so you can use information technology to get back. Once you are on the slope, climb the rest of the way up information technology. If you are on the right of the door, so yous take to jump onto the ledge next to the master part of the building, and then walk upward a steep role in the management of the door. Walk upwardly that, then around and downward on the other side. On this side (left of the door from scarab's perspective) you can walk onto the hills and grass. You volition detect several angled spires, some of which connect to the building. Yous must climb the one that is directly contrary the door you would use to enter the tower. It's steep but y'all can walk up it. I suggest jumping while walking to speed upwards the process. At the top is a skull which gives you lot the "blackness eye" issue - you just recover shields by meleeing enemies. This is only institute on legendary. Contrary the process to go back to your banshee (hopefully) or just jump off a cliff and the event will stay with you.

Up Next: Halo 2 Terminal Locations

In This Wiki Guide

Halo: The Master Chief Collection

Halo: The Primary Primary Collection

Relive the greatest adventures of the ultimate solder with Halo: The Master Chief Collection. Included are the complete story of the Master Primary on one console for the get-go time ever -- Halo: Combat Evolved Ceremony, Halo 2 Anniversary, Halo 3 and Halo 4.

Halo 2 Anniversary Bandana Skull,

Source: https://www.ign.com/wikis/halo-master-chief-collection/Halo_2_Legendary_Skulls

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