When Did Dark Souls 2 Come Out
Dark Souls II | |
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Developer(s) | FromSoftware |
Publisher(due south) | Bandai Namco Games
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Director(s) |
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Producer(southward) | Masanori Takeuchi |
Designer(s) | Naotoshi Zin |
Programmer(south) | Yoshitaka Suzuki |
Artist(s) | Keiichiro Ogawa |
Writer(s) | Toshifumi Nabeshima |
Composer(s) |
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Series | Souls |
Platform(southward) |
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Release | March xi, 2014
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Genre(s) | Action part-playing |
Way(s) | Unmarried-role player, multiplayer |
Dark Souls Ii [a] is a 2014 action role-playing game developed by FromSoftware and published by Bandai Namco Games. The tertiary game in the Souls series, information technology was released for Microsoft Windows, PlayStation 3 and Xbox 360.
Although both are set in the same universe, there is no overt story connection between the beginning Dark Souls and the sequel.[4] Taking place in the kingdom of Drangleic, the game features both player versus environment (PvE) and thespian versus role player (PvP) gameplay, in improver to having some co-op components. Dark Souls II was released in March 2014 afterward some initial delays, with the Windows version being released the following month.[iii] [5]
Nighttime Souls 2 was a critical and commercial success. A remastered version of the game, subtitled Scholar of the Get-go Sin , was released for PlayStation iii, PlayStation 4, Xbox 360, Xbox 1, and Microsoft Windows in Apr 2015. It contains the original game and its downloadable content with upgraded graphics, expanded online multiplayer capacity, and various other changes. A sequel, Dark Souls III, was released in 2016.
Gameplay [edit]
Dark Souls II retains like mechanics from its predecessors in the Souls serial. Being known for its difficulty, both bosses and standard enemies have the potential to defeat the histrion in only a few hits. Bad play is punished severely past most enemies, opportunities for recovering health are limited, and as in Demon's Souls, with each death the player's maximum health is reduced. This is called hollowing and only drops to a set lower limit until the thespian expends a rare item to opposite information technology. An early game detail, "ring of bounden" may also be used to limit the grapheme'due south hollowing. The game uses a form of joint currency chosen "souls", which are used as both experience points for levelling upward and as well as currency for purchasing items from shops. Upon death, the player's entire collection of souls are dropped; the thespian can recover their dropped souls by returning to the spot where they died, but if they die before picking them upwardly, the souls are permanently lost.
Multiplayer in Nighttime Souls II uses the same format equally its predecessors; players accept the pick between co-operative play in the form of being "summoned" into another player'southward game earth either by soapstone or in-game covenant, or player-versus-role player through "invading" other worlds or arena duels. Both forms of multiplayer occur pseudo-randomly, although matchmaking formulas are used to pair characters at similar levels together.
The game allows its difficulty to exist adapted by mechanics built into the game. The game designers placed certain items early in the game allowing newer players higher basic impairment and defense than they would usually accept at that point. For more experienced players, the designers placed higher skill cap items early that do more than impairment if executed correctly. Other penalties, such as the health reduction on death, tin be significantly reduced with certain items. This allows the player to gear up the game's difficulty based on their experiences with the game, rather than through a menu option.
Similar to other games in the serial, Dark Souls II features a new game plus style. With each replay, the player retains their levels, souls, and most items.[6]
Plot [edit]
The story of Dark Souls II begins with a human who has get Undead, cursed to never die and doomed to somewhen go a Hollow, a zombie-like being with no memories or purpose. The protagonist is too known every bit the Bearer of the Curse. To break the curse, the undead travels to the fallen kingdom of Drangleic and is tasked by the Emerald Herald with obtaining four Groovy Souls from powerful Quondam Ones whose names are long forgotten and forbidden. Once obtained, the Emerald Herald directs the undead to "Seek the Male monarch" in the majuscule. After fighting through the remains of the majestic guards, the player encounters the Queen Nashandra, who reveals that the king failed in his duty and fled his kingdom long agone. She asks the protagonist to slay the king.
Virtually the end of the Queen'south quest, the thespian learns that the ruin of the kingdom was in fact acquired past Nashandra. She came to the king and deceived him into launching an ill-blighted invasion across the sea into the lands of the Giants. She coveted their souls and sought to steal their power. Though the raid succeeded in stealing the Giant's unspecified power, the Giants retaliated. Invading Drangleic, the Giants somewhen destroyed the kingdom. With his kingdom in ruins, the king discovered Nashandra's true purpose and locked himself inside the Undead Crypt.
In order to confront Nashandra, the player character travels to the keep of Aldia, the King'southward brother, to obtain the Ashen Mist Heart, an artifact that allows a course of time travel, by accessing the "memories" of corpses. The actor must enter the memories of a deceased Behemothic to defeat the Giant Lord during the invasion and claim his power for their own. Confronting the Emerald Herald one final time, she states that Nashandra is a fragment of Mitt, the final boss in the Artorias of the Abyss expansion in Night Souls. She then asks the protagonist to put Nashandra to rest and to have the Throne of Want.
In the Scholar of the First Sin version of the game, the base story changes slightly, notably with the improver of Aldia after the defeat of Nashandra. If the histrion has defeated King Vendrick, Aldia attempts to help the protagonist understand that there might be a mode out of the endless cycle of expiry and rebirth. The player is given a choice: they can either accept the throne, thus allowing the cycle of Historic period of Burn and Dark to continue; or the player can abscond the throne, resisting the furnishings of Hollowing and following their own unknown path across light or nighttime.
Development and release [edit]
Dark Souls II was announced at the Spike Video Game Awards on December vii, 2012.[vii] [eight] Hidetaka Miyazaki, who served as the managing director on the two earlier games in the series, Demon's Souls and Dark Souls,[9] acted as a supervisor, while the game was directed by Tomohiro Shibuya and Yui Tanimura.[9]
Nighttime Souls Two features gameplay mechanics like to its predecessor; Shibuya stated that he had no intention of changing the controls. The game features a whole new globe, with many weapons that are used to fight the monsters in the game.[10] Covenants, a feature in the original Dark Souls, that immune the player to align with different factions, make a reappearance, though information technology is easier to understand and more than accessible.[ten] The game world is roughly the aforementioned size every bit in Dark Souls, though content density is much richer, and gives players more liberty in how to progress, with the beginning of the game more than accessible to newcomers.[11] The game retains the challenging gameplay characteristic of the original, as Tanimura explained: "We do non plan on having an Like shooting fish in a barrel Mode since nosotros are creating this game with a idea that challenge and difficulty are core elements of the game."[12]
The development team utilized a more powerful graphics engine for the sequel.[xiii] New challenges, calculation to the series' documented difficulty level, were also added.[13] [fourteen] The game features a more advanced AI arrangement, that allows enemies to react to a wider range of actions by the player.[14] In September 2013, an annunciation regarding the delay of the PC version was fabricated by Tanimura who said it was necessary to ensure it was optimal.[15]
The Lost Crowns [edit]
Bandai Namco Games producer Takeshi Miyazoe originally stated in December 2013 that he did not expect at that place to exist downloadable content (DLC) for Dark Souls Two. Despite that, in an interview in January 2014, he said that there is definitely potential for DLC for the game and that fan feedback is key.[16] On June 4, 2014, FromSoftware appear a trilogy of DLC collectively known equally The Lost Crowns. The first of these, titled Crown of the Sunken King, was released on July 22, 2014.[17] The second, Crown of the Sometime Fe King, was released on August 26, 2014. The final DLC, Crown of the Ivory Male monarch, was slated to exist released on September 24, 2014, merely was delayed until September thirty, 2014, due to unknown reasons. It was then released a mean solar day early on (September 29) on PC, and a twenty-four hour period later (October 1) on PS3.
Scholar of the First Sin [edit]
On Nov 25, 2014, Bandai Namco Games appear an updated version of the game, Dark Souls Two: Scholar of the Start Sin, which was released on April ane, 2015, for PC, PlayStation 3, and Xbox 360, along with PlayStation 4 and Xbox One. On all platforms, the game is a compilation of Dark Souls Two and its three DLC campaigns. On PC, PlayStation four and Xbox One, Scholar of the First Sin also features remastered visuals with more avant-garde lighting effects, running at 1080p resolution at 60 frames per second. The re-release besides makes changes to the game itself; enemy positions and behaviors have been revised, and the game also supports up to half-dozen players in multiplayer scenarios.[18] Its release coincided with patch version 1.x, which was besides released for existing versions of the game on February 5, 2015. The update included improvements to online play, the addition of the titular Scholar of the First Sin NPC, performance improvements, and adjustments to items and covenants amid other changes.[nineteen] [twenty] Despite these improvements, the update did not fix the long-standing frame rate-dependent weapon degradation bug, which was after fixed in a patch released in Apr 2015.[21] [22]
The existing PC version of Dark Souls Ii received the one.10 patch at no charge; the remastered Scholar of the Get-go Sin edition must be purchased separately, but is available at a discount to existing Dark Souls 2 owners. The remastered version uses DirectX 11 instead of nine, and save information from the original version is incompatible with it.[19] [23] [24] [25]
Reception [edit]
Dark Souls Ii received "universal" acclaim, according to review aggregator Metacritic.[53] [52] [51] Critics praised the game'southward atmosphere, and visuals in the game, seeing it as a large comeback over the first 2 installments in the serial, but were polarized over the game's increased difficulty. Famitsu reviewed the game with iv reviewers giving their opinions, who gave it ix/ten/nine/9, bringing the total score to 37/40.[32] IGN 's critic Marty Sliva gave the game a score of 9/10: "Dark Souls II is a smart, massive, and incredibly rewarding sequel. Information technology's crammed with deep systems, tense encounters, and enough clever multiplayer and New Game Plus elements to make me desire to restart the second I saw the end credits. Non all of the tweaks and additions worked out for the best, the penalty for dying made the game virtually unplayable just with such great enemies and levels to fight and explore, Dark Souls 2 made 60 hours of hurting and desperation and then much fun they flew by in a heartbeat."[3] Daniel Tack of Game Informer gave the game a 9.75 out of 10, stating: "Dark Souls II is an epic adventure from offset to finish packed with wondrous environments, imaginative and terrifying foes, and the continual adrenaline-apprehension rush of passing through each fog gate makes this title a must-play."[34] Polygon 's Phil Kollar as well gave it a 9/10, and similarly praised the appetite displayed by the team in creating such a vast RPG universe for the actor to explore, the notorious difficulty, and the sense of triumph that comes with somewhen defeating the game; he notes that his grapheme died 235 times before completing it.[42]
Despite the universal praise, the game was criticized past some reviewers for aspects relating to its unyielding difficulty and its deviation from its predecessors resulting from the change of directors. In an "alternative take" review, newcomer to the series, Justin Haywald of GameSpot gave the game a 5/10, claiming that it "too frequently sacrifices fun, replaces it with tedium, and tries to defend that choice by calling it a challenge."[54] Veteran of the serial, Eric Kain of Forbes commented that the flaw of Dark Souls II is that it "fails in almost every way not only to live upwards to the games that came before it simply to observe and establish its own identity, which ends up missing that special something that made the start two games so peachy.".[55]
Sales [edit]
A few weeks after release, the game had shipped over a meg copies within the United States and Europe.[56] [57] A year after release, the game had sold over 2.5 million copies worldwide.[58] The game also won the Game of the Year award at the 2014 Golden Joystick Awards.[44]
Notes [edit]
- ^ Japanese: ダークソウルII, Hepburn: Dāku Sōru Tsū
References [edit]
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- ^ a b c d Karmali, Luke (2014-03-06). "Dark Souls two PC Release Engagement Appear". IGN. Retrieved 2016-03-11 . Cite error: The named reference "IGN" was defined multiple times with dissimilar content (see the aid page).
- ^ Gifford, Kevin (December 19, 2012). "Dark Souls 2 developer: If Dark Souls was set in the North Pole, this one would be in the Due south Pole". Polygon . Retrieved December 19, 2012.
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When yous restart the game, yous'll go along hold of all the levels you acquired in the showtime playthrough - besides equally all of your items and souls - simply yous'll lose your keys and your Fragrant Branches of Yore
- ^ Clements, Ryan (December 7, 2012). "Dark Souls II Announced". IGN. Retrieved May 7, 2022.
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There's no excuse for the durability problems to be part of Scholar of the First Sin. It's not limited to the PC version, either. The PlayStation iv and Xbox Ane versions run at 60 frames-per-second. FromSoftware and Bandai Namco accept not even so responded to my request for annotate. You might non be surprised to learn that fans have decided to rescue the game once more, however. DS2fix removes the immovability bug from the game, in addition to addressing a few other problems.
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External links [edit]
- Official website
When Did Dark Souls 2 Come Out,
Source: https://en.wikipedia.org/wiki/Dark_Souls_II
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